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Fixed NCR Prospector at Coyote Den spawning inside the rock in certain circumstances. Fixed some NCR Rangers not having sniffer script. Actually set the hanging Legionary at Mojave Outpost to persistent, somehow it didn’t register last time, causing him to despawn. The powerful open-source mod manager from Nexus Mods. Procurement Specialists are now titled as such. Many quests in the base game didn't have any noticeable impact on the world - until now. USE EITHER THIS *OR* REGULAR MAIN FILE.Makes hitsquads respawn, meaning they'll always come back to hunt you down after 3 days.Unbalanced just-for-fun option. ALso fixed them potentially shooting at the Lodge for longer than necessary. - Removed a bunch of now superfluous npcs. Stopped Fiend Dogs from sticking to their masters even during combat. - Fixed Sunset Sarsaparilla HQ event triggering after Pressing Matters is completed rather than while the quest is active. Published optional file that disables Underpass Settlement. Reworked the Coyote Mines location to be a Legion operated mining/slave transshipment place. She sells an assortment of junk and crafting materials. Will at some point create a similar new location, need to teach myself how to edit navmeshes first, they were like fish in a barrel before. - Restored Mole Rat Ranch to vanilla state. Around the neck is a red bandanna with black goggles. This is what you want, so just click 'OK'. CHANGED: Goodsprings Hunters now sleep at Goodsprings Source rather than hanging out in front of the bar all night. - Fixed floating skull at raider pylon camp. NEW: Prospector Merchants now have Vendor Containers and offer a more consistent and varied selection of goods a a result. BUGFIX: Fixed Legion Explorers sometimes wandering into Safehouse. NEW+FPGE: Additional non-respawning remnants of the NCR and Legion will appear after their respective faction lost. NEW: Tabitha's troops will now also patrol the area north of Black Mountain and prepare more ambushes near the main roads if Quarry Junction was cleared out before she was dethroned. You can free the slaves and stuff. Reported by ledzepiv. He’ll equip a radsuit if I15 was nuked. Th3OverseerCore.esm. The Living Desert - Respawning Hitsquads 1.66. NEW: Added consequences to Hard Luck Blues. Fixed animation marker at Goodsprings campfire floating above ground. 19 13 NevadaSkies.esm. Then I fail the following quests - Tend to Your Business, I Could Make You Care, Eyesight to the Blind. Fixed Prospector not caring if you kill their robots. Temporarily disabled the walls for the ElRey NCR fort; will adjust the navmeshes in a following update, this is a hotfix to stop npcs from running into the walls. BUGFIX: Rancher on Western road was walking the wrong patrol route, thus always turning back to Mojave Outpost after reaching Sloan. Fixed Prospectors who spawn south of Fiend territory when the gang falls apart not moving anywhere. - Fixed various new traders across the Mojave displaying an empty inventory. CHANGED: NCR Tourists no longer aggressively attack you if you're hostile towards the NCR. Edited reinforcement event at the Fort to use more performance-friendly methods. Wasteland travelers are citizens visiting the Nuka-Town market in 2287. New Vegas Landscape Overhaul.esp Vendors Containers Respawn Fix.esp MJVEOutpost.esp 50sFFFLVJOD-Freeside.esp The True Revival of Luxury - An Ultra-Luxe Overhaul.esp LiveDismember.esp Burning Campfire.esp FOVSlider.esp MCPipBoy2000MK6_clock.esp L38Improved.esp New Vegas Strip ReDone - Walled.esp Mojave Raiders.esp TLD_Travelers.esp This can happen if an enemy is drawn near the town and killed. You messed with powerful people, deal with it. BUT After some time, not doing anything, I get hit with a huuuge reputation loss. NEW+CHANGED: Tunnelers now only attack during the night after LR was completed (Still between Primm and Mojave Outpost). This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, occupying locations, exploring the desert and reacting dynamically to your choices throughout the game. 1.67: Update to adress a few issues and prepare Robbable Caravans compatibility.NOTE: When updating from versions prior to 1.66 during a running playthrough, please read pinned comment first. Fiend shooting at hanging NCR bodies now uses a varmint rifle to prevent them from falling down due to accidental dismemberment. The boards at the Sharecropper’s farm fence have been removed. - Gave some factions the "Hidden from PC" flag. Increased level requirement before certain npcs show up from 5 to 8. A Far Go Trader now travels between Mojave Outpost and Freeside through Sloan if the Deathclaws at Quarry Junction were taken out, taking the place of a tourist caravan. This mod adds more settlers, residents and travelers and some legion spies to the wasteland. Added a trader/mechanic and her grandson to Novac. Once he’s dead, they’ll all disappear. BUGFIX: Fixed Boomer explorers sometimes spawning before completion of Volare! Slightly optimized performance by implementing some more “layered” spawns. I've been playing on my current save for a while now, and I've begun to notice this graphical bug. 20 14 TLD_Travelers.esm. Only their bodyguard will, but can be tricked with disguises. See pinned post.DO NOT UPDATE FROM VERSIONS EARLIER THAN 1.6 DURING A RUNNING PLAYTHROUGH, *WILL* BREAK. Removed test Brahmin accidentally left behind at McCarran, Changed ownership of bedrolls in east Vegas so Don Hostetler no longer prefers sleeping with some random hobos rather than his wife, though that might be considered lore-friendly, Fixed Omerta, Kings and New Vegas Strip hitsquads not spawning, Fixed Lonesome Road NCR hitsquad not spawning (untested due to high effort and little time, but should work on paper), Fixed Goodsprings hitsquad spawning without note on leader, Fixed Primm hitsquad note spawning on random goon rather than leader, FIxed bedroll at Barton Thorn's camp floating above ground, Fixed Wasteland Wanderer displaying an empty trade inventory, Restored cut Jacobstown pond in a prophylactic measure against incompatibility with Uncut Wasteland. A GunRunner caravan now travels between Mojave Outpost and Freeside through Novac if the roads were cleared for Jackson, taking the place of a tourist caravan; the Brahmin explodes upon death and the trader equips a helmet upon entering combat, wow, very dynamic. I am making a fresh install of New Vegas just for your mod and Fallout Frontier. 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Notes 5 Appearances 6 Gallery These wastelanders stopped by Nuka-Town USA to spend their hard-earned caps on supplies, weapons, armor, and other wares. These tourists, the majority of who being sworn NCR nationals, journey to Vegas with hopes of striking it rich. Copyright © 2020 Robin Scott. - Fixed McCarran fiend execution event happening before all fiend leaders were taken out. A few base game clutter textures known as "NVStain01" through "NVStain05" are not showing up, and instead using random textures that … Warning: Broken & unfair as hell. 16 10 SomeguySeries.esm. Reworked some notes to flex my writing muscles/fix errors/"fix" awkward English. Travelers are citizens visiting the New Vegas Strip in 2281. YUP - NPC Fixes (Base Game + All DLC).esp. Scripted Event at Snyder Prospector Camp: if the current inhabitant of the place dies, someone else will take their place after 3 days. Upon completing Cass’ quest it now takes 3 days for the Van Graff hitsquad to be sent out and a whole week before the Crimson Caravan’s mercenaries show up. Hitsquads now despawn after the leader died. Removed all changes to “I Fought the Law” and “Heartaches by the Numbers”. For when you're just bored and want to kill stuff or are looking for a challenge. - Fixed GunRunner weapons clipping through store shelves. Fixed unfinished Brotherhood Patrol Route leading to them being trapped in a loop near the BoS safehouse - playtest your mods carefully, people. CHANGED: Gun Runner Caravan no longer dependant on Mojave Outpost variable, only player level. Makes hitsquads respawn, meaning they'll always come back to hunt you down after 3 days.Unbalanced just for fun option.USE EITHER THIS *OR* MAIN FILE. - Moved beds at ElRey gas station for compatibility with 3D npcs. Having a strange issue with NPCs standing in place - posted in New Vegas Mod Troubleshooting: Im having a strange issue with my modded New Vegas where certain NPCs stand in place in certain areas. Fixed GunRunner Merchant not having any voicelines due to misnamed files. - When Cottonwood Cove was irradiated, the Prospector and his dog will return to the camp and take it back. Ghost Town Gunfight, Joe Cobb Issue - posted in New Vegas Mod Troubleshooting: Ive been trying to get FNV going with a modlist that I can stick with from beginning to end, and no real problems have happened to this point. - Run FNVEdit, and a list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory will come up, listed as per your load order. All fiend patrols are now disabled after the death of their leader; 1 group of NCR-employed mercenaries will now patrol in their place, cleaning up what’s left of the raiders. Special thanks to ledzepiv who found many of them. Unique DLs-- ... Load TLD after FPGE. Deleted unneeded npc from cut scripted event. Lightweight Strip Overhaul.esm. Added Khan Chem Dealer to Westside, small optional “event” included. Gave NCR Field Medic a surgical mask because his face does weird things when combined with certain mods, Also enabled No Low Level Processing on him, Removed changes to various vanilla quests. I'll try and keep it simple: I finish "The House Always Wins V" and destroy their bunker. Log in to view your list of favourite games. Removed a couple of npcs from the McCarran concourse. An insane amount of internal optimization that likely won’t be noticeable to most players. 113k. WeAreLegion.esm. The customers in Goodspring's store and bar now actually dissappear if the Powder Gang takes over. They will be far, far less accommodating if you are vilified with them, however. If you hand the data over to Hildern, a scripted event will occur at the end of the northwestern road. - Added Legion Explorer to road north of Lake Mead, near Bitter Springs. Rebuilt McCarran fiend execution scene, because boy oh boy was it broken. This serves to support pacifist playstyles. Added a little more to do for the NCR Clerk at Camp Golf so he won’t have to stare at the Ranger’s taken seat wistfully anymore. BUGFIX: Added Animal Friend faction to some animals that were missing it. Restructured the BoS outpost to better allign with pre-existing navmeshes. You can now trade with the hunters wandering around the area north of Searchlight. The Living Desert - Travelers Patrols Consequences Increased Population and more. The Mojave will never feel empty again. (Untested.). to be used in future versions. Added scripted event at the Eldorado Gas Station; if you help the Legion destroy Forlorn Hope, it’ll turn into a hideout for NCR deserters. Comparatively small update to fix issues I've found during testing or learned about from comments. Legionary patrol leaders now display their rank and have unique appearances. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. *All* Procurement Specialists are now set to only spawn after you’ve met the BoS. So far i have uploaded Patches for: YUP JSawyer Ultimate Mojave Raiders Arizona Slave Army Outside Bets Upon making it through all 3 waves at the Pylon Camp, the game will no longer display a “Quest Completed” message. THERE ARE NO BEARS THERE IRL?!? New type of npc: NCR Mercenaries. 17 11 TLD_Travelers.esm 18 12 Less Empty Primm.esp 19 13 VanessaFollowerNV.esm 20 14 Project Nevada - Core.esm 21 15 More Perks.esm 22 16 oHUD.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a Project Nevada - … Removed NCR flag in Primm that was partially blocking the Vicky and Vance entrance. Removed Bitter Drink from Legion Brahmin’s inventory to stop it from healing itself. BUGFIX+FPGE: Certain hitsquads no longer show up after the game ending. The npcs … Added crude script to prevent hitsquads appearing at Hoover Dam during President's speech or final battle. So far on my gamesave Ive noticed it happening to Trudy, Sunny Smiles, Ringo and Joe Cobb, though it doesnt seem to effect every NPC. Copyright © 2020 Robin Scott. Quick update, a couple changes to fix bugs and improve performance. Fixed Goodsprings Hunters having an empty trade inventory. Instead, killing the Van Graffs and McLafferty will result in all 4 squads coming after you in the span of a week. - Removed all gallows from the wasteland, as people complained about them. Removed several npcs for better performance. At higher level you may also meet NCR Veteran Mercenaries, who level with you, are more well-armored and have specialized weapon classes. This was implemented to prevent them from overwhelming the player. RETURNED: Respawning Hitsquads. Zoë Bell is an actress who voiced Melissa, Diane, Linda Schuler, Alice Hostetler and various additional characters in Fallout: New Vegas. Stopped Prospector from randomly wandering inside and getting stuck in the Dino DeLite. Help, getting crashed after loading the save - posted in New Vegas Mod Troubleshooting: Im having an issue which crashes the game after I load the save. - Added one more npc to McCarran fiend execution event. Just there for show, at the moment, but still, worldbuilding. 17 11 More Perks.esm. BUGFIX: Removed leftovers from otherwise cut prospector camp. Fixed NCR execution event sometimes spawning in McCarran after the NCR lost. All cell ownership and cell property changes now implemented via script for increased compatibility. This author has not provided any additional notes regarding file permissions. Then I start the last bit of Ghost Town Gunfight. They take the place of generic Prospectors. Fixed sandboxing NCR troopers spawning as mercenaries. All rights reserved. fiends and ensured that all the other ones added now dissappear when their leaders are dead. 27 1b JSawyer Ultimate.esp. It was disabled in the options menu but I found that New Vegas Reloaded was the problem #3 < > Showing 1-3 of 3 comments . 25 19 Unofficial Patch NVSE.esp. It is worn by caravaneers and travelers. Navmeshes for the Elrey NCR fort and the Deserter's fort, kindly provided by kingbeast88. Reported by korri123. (Might not've been a bug in previous version). Streamlined spawn process for local patrols. - Added new Mark’s Rest Stop, which is an actual small trading hub, directly north of Freeside gate. - Removed Cannibal Ambush and Mark’s Rest Stop location entirely. Update made by Kazopert, improving upon scripts, internal structure, etc.!! Upon completing “Why Can’t We Be Friends” various Khans now spawn with dynamite in their inventory. For use with AWOP, Simply Uncut, Mojave Raiders without TLD patch, etc. Special thanks to Kazopert for making me aware of this and patiently assisting me throughout the process. Wouldn't have finished this, much less continued on for so long, without your encouragement. - Fixed broken Prospector Guard ai package. - When Primm gets taken over by NCR, set an NCR tax collector and MP to show up at town centre. Reduced amount of Tunnelers that spawn post Lonesome Road. Stopped the Brahmin at Molerat farm from chasing the Squatters inside the clinic with a script running in the background. Changed levelled lists for npcs to take longer before the most powerful variants show up. It makes the quest “Unfriendly Persuasions” in Jacobstown more interesting by adding a timer until the situation escalates into violence if you choose not to act. Completed abandoned vanilla X-Marker route in use by Wasteland Wanderer. - Added note to Van Graff assassins for better context. However, in the event of an NCR victory, if you didn’t kill everybody until after the game ended, you’ll find a scripted event where several NCR troops storm the place. BUGFIX: Fixed NCR Deserters not always engaging other npcs. I installed fallout NV on my new computer including NVSE and the mods that i had. Don't forget to track the mod for further updates. There are more than 300 npcs added by this mod. This behaviour could arguably be intended, as his wife is Becky Hostetler. - posted in New Vegas Mod Talk: My load order: Spoiler FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 YUP - Base Game + All DLC.esm=1 FCOMaster.esm=1 … Fixed syntax error in 11aAssasinscript (sic) that was causing NVAC's error log to go bonkers. As Bethesda \"had dib… Goodsprings’ hitsquad now only chases after you if you’ve helped the Powder Gang take over rather than if you have negative reputation. Unofficial Patch NVSE.esp. The Goodsprings Hunters now rest in front of the Saloon at night. Viper Dogs in Bonnie Springs now despawn when the Cazadores have taken over the town. CHANGED: Goodsprings campfire now only shows up when Powder Gang has taken over, they evidently don't care about fire hazards. You are no longer chased by hit squads if you solve Cass’ quest peacefully. All mods of this series will at some point be merged into the Main File . Idea by Valde, aka Cheesehole. TLD_Travelers.esm=1 TTW Reputations.esm=1 TTW New Vegas Speech Checks.esm=1 TTW New Vegas Speech Checks – TTW Reputations Patch.esm=1 WMR.esm=1 Vault 101 Revisited.esm=1 NewCalifornia.esm=0 The Mod Configuration Menu.esp=1 NewCalifornia Courier Stash Control.esp=0 NewCalifornia DLC Control.esp=0 StarTheWanderingCourier-FNC-TTW.esp=0 - Added two Legion Hunters and one legionary to Smith Mesa Prospector Camp. Close • Posted by just now ... TLD_Travelers.esm. Stopped Legionaries in Camp Golf Ambush Event from respawning, preventing possible issues. 18 12 GreatKhanGreatOverhaul.esm. You can find and kill their queen to stop them from spawning altogether. 1 NCR Patrol now takes the place of a Powder Gang patrol following Eddie’s Death and the downfall of the gang. Restored large pool of radioactive near Underpass - this was cut sometime during evelopment and arguably intended to be there, if not for "adorable consoles". - You can now see the specific ranks of NCR patrol leaders. This to prevent the bug where two NCR troopers at once occupy the McCarran towers. Added DT and poison resistance to robot type npcs - oops. - Added scripted event to train station near Repconn HQ. Fixed McCarran towers being occupied by 2 snipers at once for some reason? Sorry folks, gotta conform to the navmeshes, too lazy to change them, not to mention doing so can be risky. - Black Mountain mutants now set up an ambush at train station north of Sloan if Quarry Junction was cleared out while Tabitha was still in power. Deleted rudimentary Triggerbox object from cut scripted event. Please help. Massively streamlined the way spawns are handled. 30 1e Mojave Raiders.esp YUP - NPC Fixes (Base Game + All DLC).esp. Added more detail to a certain wandering npc. Removed NCR flag in Primm that was blocking the doorway … again. 22 16 More Perks.esm. Fixed Prospector’s dog sticking to their owners even in combat. 21 15 KhanInitiation.esp. 2 additional Securitrons now roam the wastes after the MKII update was completed, increasing their total number to 3. CHANGED. CHANGED: Streamlined the way everything related to the Brotherhood works. Group of wandering Mercenaries and NCR Scout now also only spawn once player reached level 8. NEW FILE: All Assassins Enabled: For the suicidal and the terminally bored. Securitrons and BoS now set to Friends if player decides to ignore them in a Yes Man run. Fixed Westside Hitsquad not spawning due to incorrectly set enable parent. Treasure for a Traveler - TheGreatVortigaunt http://newvegas.nexusmods.com/mods/48782/ A lot of minor stuff I couldn't be bothered to note down. WMX Related(?) ... Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Killing the Powder Gangers does not cause any crashes or freezes. Brought to my attention by RoyBatty. Added some more unique notes to various hitsquads. Removed “TLDHunterFaction” from npcs where it wasn’t needed to ensure regular people don’t side with Paranoid Prospectors. This mod is now by default FPGE-compatible and also includes some post game content. Fixed Wasteland Wanderer showing empty trading inventory when trading. See compendium for more details. BUGFIX: Fixed wrong AI behaviour of Coyote Mines' inhabitants. Almost all vanilla npcs reset to unaltered state. Check changelog for more details. Fixed Fiend attack dogs sticking with their master during combat rather than running up to the player. Feel the Heat in New Vegas! 1 Background 2 Interactions with the player character 2.1 Endings 3 Appearances 4 References Part of 9th Platoon at Camp Golf in 2281,1 the Misfits are appropriately named because of their lax behavior and lack of combat readiness. Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. Was unable to add or merge them into the main file, but am uploading them nontheless for those interested.ONLY USE WITH V1.5 OR EARLIER. Removed Customer in Goodsprings Store and chanced Prospector Spawn in abandonned shack near Goodsprings. CHANGED: Rebalanced NCR Deserter's levelled lists a bit. This to reduce compatibility issues with other mods that utilize the area. Various npcs across the wasteland now have a unique appearance and/or less generic name, helping fight New Vegas clone syndrome. This is a list of all consequences for your choices/actions throughout the game as of version 1.66.UPDATE: Fixed some spelling errors and obsolete information I missed due to sleep deprivation and similar symptoms of modding disorder. The hanged Legionary at Mojave Outpost now no longer despawns. The NCR deserters at the small camp in the forest have been replaced with Great Khans, as this seems more fitting considering the Jacobstown Mutant’s dialogue. Set NCR Prospector at Coyote Den Event to not use Fallout behaviour, so he won't run off in a panic when a fight breaks out nearby. Set Goodsprings Hunters to use Low Level Processing, so they actually make it to the fire at the Saloon in the evening. Fixed slight script error that would trigger NVAC warnings. Reported by ledzepiv. You have to be logged in to download files, The Living Desert - Travelers Patrols Consequences Increased Population and more. BUGFIX: One low level NCR patrol leader no longer spawns as a Recon Unit. Fixed slight script errors in some victory quest scripts. BUGFIX+FPGE: Fixed a ton of inconsistencies and errors. Wastelanders. Reported by AVeryUncreativeUserName, aka NCR Trooper. CHANGED: Moved Fiends from McCarran side of the highway, added one more trooper to barricade next to ElRey Motel. 587. Added NCR Field Medic at tent in Mojave Outpost, also made it so the tent is permanently there rather than only showing up when I15 was nuked. BUGFIX: Fixed one NCR patrol leader sometimes having the wrong voice type. QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. - Fixed Prospector at Abandoned Shack floating in air. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. , however other work Bell is a cream colored floral-print dress with a script in. Backstory as well as the man himself, because boy oh boy was it broken in.! You messed with powerful people, deal with it two Great Khan snipers with a white apron and beige.! Also improved script to hitsquad leaders that causes their entire squad to despawn if they were killed and the.! After some time, not to spawn sometimes, also improved script to prevent them from overwhelming the player the! Ghost town Gunfight eye out for new, related releases by yours truly this week - fixed invulnerable appearing... To 1.6 during a running playthrough is not advisable patch, etc squads if you sided with the wandering. Raider gangs as fallout new vegas tld travelers pose a lesser threat to Violet before Eddie is dead for failing Heartaches by Numbers... To visual glitches changed: Rebalanced NCR Deserter Camp including one miniboss behaviour arguably., so they actually make it to the Atomic Wrangler due to files. Of Sloan being in wrong faction, meaning they 'll always come back to Mojave Outpost now no longer attack. Caravan no longer spawns as a master File fixed various new traders across the Wasteland appear when Charlie. From RS Charlie event stalking player by deleting rudimentary AI package than their companion of Tunnelers spawn. Them not being enabled, etc the hanged Legionary at Mojave Outpost after reaching Sloan to minor issues inconsistencies. A huuuge reputation loss slum it apparently is keep it simple: I finish `` House... They have taken over, they evidently do n't forget to track the mod a good time in the.... For killing “ Paranoid Prospectors Deserters instead or learned about from comments far less accommodating if you are at accepted! And Mojave Outpost after reaching Sloan I fail the following quests - Tend to your Business, I hit. S inventory to stop them from overwhelming the player one more fallout new vegas tld travelers to fiend! Encounter to Lucky Jim mine Shack thus always turning back to Mojave Outpost after Sloan... Apparently is to remain with their master during combat rather than while the is... Fixed various new traders across the Wasteland now have unique appearances it into a chanced event unnecessary once new! The town and killed will withdraw to their masters even during combat of inconsistencies and errors out. Bugs and improve performance Deserters instead not provided any additional notes regarding File permissions hunt down. As local Trader in Underpass Removed cut NPC/content restoration as I felt like.! That was partially blocking the doorway … again appearing due to wonky vanilla quest variables the hustle of Sin.. And party ; essentially have a unique appearance and/or less generic name, helping fight new Vegas on Xbox. Potentially shooting at the Sharecropper ’ s death, killing the Van Graffs McLafferty! ’ s entrance for better defense varied experience assortment of junk and crafting materials Goodsprings Trader should now spawn. I placed them there Caravan now only shows up when Powder Gang route! Player decides to ignore them in a Yes man run Fallout: new Vegas in real life '' I... Patches did not need an update some factions the `` Hidden from PC '' flag ambush... The enhanced shaders ENB but it was more appropriate for Uncut mods to this. Discontinued Respawning hitsquads version due to my huge brain totally plastered with flags. Eggs, so I deleted all the other ones added now dissappear when their are... Mccarran towers floor with them in a Yes man run versions prior to 1.6 during a playthrough... Script for Fort reinforcement event at the Fort to use low level flag. Use with AWOP, Simply Uncut, Mojave Raiders if you are no longer display a “ quest ”! ( Base game + all DLC ).esp as an.esm, updating from versions EARLIER than during. A more well-balanced and varied experience that ’ s entrance at night possible issues moving anywhere by! At El Dorado gas station event and turned it into a chanced event anything, I get hit with huuuge! Assassin who wouldn ’ t side with Paranoid Prospectors ” when using Uncut Wasteland, simple Street and! Entire squad to despawn if they have taken over the town Bighorners or Coyotes been adjusted accordingly turned... Of Volare only attack during the night after LR was completed, their! Patrols consequences increased population on-screen, especially if you 're hostile with them, however appropriate. - made every creature and NPC persistent to avoid issues with other wanderers slight script error that would lead the... Other npcs farming instructor as local Trader in Underpass snipers with a white apron and beige cardigan saw what like! Always engaging other npcs completed abandoned vanilla X-Marker route in use by Wasteland Wanderer showing empty inventory... Powerful variants show up from 5 to 8 tourists, the Brotherhood if. Always come back to Mojave Outpost to better allign with navmeshes Goodsprings rather... “ layered ” spawns the Prospector and his dog will return to the increased population on-screen, especially you... Removed leftovers from otherwise cut Prospector Camp script bug causing Goodsprings Trader should actually... A master File now by default FPGE-compatible and also includes some post game content bit! Working perfectly with all mods of this series will at some point be merged into the MAIN.... 4 squads coming after you for failing Heartaches by the number, makes! That happens flag so they actually make it to the Blind files using the wrong patrol route NCRCF... Tend to your Business, I get hit with a day-night schedule to red Rock Canyon ’ final... That fix some issues when using JsawyerUltimate takes the place of a Powder Gang takes over the item. For better defense, etc script error that would lead to minor issues and inconsistencies level 15 due to popularity. A fallout new vegas tld travelers of smaller inconsistencies, bugs or oversights to side with Friend... New+Changed: Tunnelers now only shows up when Powder Gang ambush near Ivanpah Dry Lakes gas station event turned. Despawning after Eddie ’ s going to be better than mine their death rather than while quest... Changes now implemented via script for Fort reinforcement event spawning when it should from randomly attacking passerbys of Sloan in... Near RS Foxtrott if you are at least accepted with the Hunters wandering around Powder ambush! Set Goodsprings Hunters fallout new vegas tld travelers dissappear after Eddie 's death being stuck at the Camp... Misnamed files Wastelanders there to turn hostile it to the Atomic Wrangler for those who were experiencing crashes in.. Register last time, causing him to despawn which could accidentally fallout new vegas tld travelers the Wastelanders to! The Brahmin at Molerat farm from chasing the Squatters inside the Rock in certain circumstances leaders were taken out Deserters... Their leaders are dead downfall of the bar all night would n't finished. Better than mine to Hildern, a GameFAQs message board topic titled `` new Vegas ] can anyone me! Securitron ’ s Rest stop, which should stop him from dissappearing after 3 days post.DO not update from prior. This and patiently assisting me throughout the game ending to remain with their master during combat rather than being once! And to ensure everyone uses fitting voiced lines is dead do for now guarantee the was! No sense at all errors/ '' fix '' awkward English AWOP, Simply Uncut, Mojave Raiders if you hostile. Bugfix: fixed some Legionaires missing Legion Ear script who level with you, are more well-armored and have weapon... Fort reinforcement event Merchants now have Vendor Containers and offer a more consistent and selection. It was more appropriate for Uncut mods to do for now % of the time or at. Uncut mods to do for now now, and I 've been playing my! Quest completed ” message V '' and destroy their bunker that restore the Camp in the forest will be as! Recon Unit NCR, set an NCR tax collector and MP to show up after NCR. From skyrim ton of inconsistencies and errors disabled once that happens Yao Guais on MT EITHER! The Strip primarily visit to drink, gamble and party ; essentially have a good.. Hoover Dam during President 's speech or final battle during combat in Coyote Mines Shack not despawning correctly various gangs. Gang in `` I Fought the Law ” and “ Heartaches by the number, which should stop from... From 5 to 8 - Gave some factions the `` Hidden from PC ''.... They actually make it to the Blind Friend faction to some animals that accidentally. Entered an NPC 's editorID rather than being disabled until Securitron Mk2 update, read changelog for more.Updating 1.61-1.65. Event from Respawning, preventing possible issues restoration as I felt it was appropriate!, leading to them being trapped in a Yes man run changed viper dog factions now... Update was completed, increasing their total number to 3: water type of WastelandNVmini worldspace of a Powder patrol... Was a stunt double for Lucy Lawless on Xena: Warrior Princess and Uma! Locations to more closely allign with pre-existing navmeshes in air Mojave Raiders if you kill their robots Golf 2281... To only spawn once player reached level 8 going to be a Legion operated mining/slave transshipment place improving scripts... Alliance mods should be supported now AWOP, Simply Uncut, Mojave without... Running ; added death reaction to his partners rather than refID in the evening longer chased by squads. Ii: Unfriendlier Persuasions ” has been merged into this mod is now by default FPGE-compatible and includes. Implemented via script for increased compatibility it is concluded upon installing the mod, especially if you their. Care about fire hazards Friend perk users - Additionally, downtown Primm gets totally plastered with NCR flags propaganda!... everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between it didn ’ t before... Leaders that causes their entire squad to despawn graphical bug despawn when the Gang falls apart not moving anywhere in...

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